![]() Riflemen can aim down their iron sights, while submachine gunners get a melee attack. Each primary weapon includes a secondary fire mode that varies depending on the gun. Even the American rifleman with his semiautomatic M1 Garand doesn't gain that much of a speed advantage over the German rifleman with a bolt-action Mauser. The classes across the two sides are fairly analogous, like chess pieces. These range from standard riflemen to submachine gunners to heavy machine gunners, snipers, and even bazooka-carrying infantry. In addition, you can't fire while sprinting or jumping.Įach of the kits has something different to offer. You can, for example, attempt to pick up grenades and throw them back at enemies. Aside from its well-designed maps, Day of Defeat: Source also offers some interesting control quirks to help differentiate it from the endless number of WWII shooters on the market. Our favorite of the four maps is Anzio, as it offers three levels of fighting, from underground passages, up to narrow, winding streets, and on up to elevated windows and firing points. All of this contributes to a constant sense of tension as you explore streets and enter the buildings that are decorated with a realistic amount of furniture and clutter. You never know which window or corner may be harboring a threat. Anywhere you turn, an enemy might be lying in wait, aiming at you from an elevated window or a dark doorway. You'll appreciate the ability to move quickly though, because the sprawling levels are chock-full of buildings, as well as alleyways and dark passageways, which can be entered. A sprint button is available, which is limited by a fatigue bar, but using it lets you move at what seems like lightning speed. Also adding to the general speed of the game is that your default run speed is fairly fast already. The ability to quickly capture a flag in Day of Defeat: Source contributes to the surprisingly quick pace. Most of the flags on any given map can be captured just by touching them, but some points require a couple of players to sit on the flag for a brief period of time. If one team ever gains control of all five points at once, big points are awarded to that team, and the round is reset with each team returning to its spawn site. Your team can gain points by killing members of the other team, or capturing and holding one of the objective flags. ![]() Five capture points are scattered across the level. In each of the initial maps, the goal is the same. There are usually multiple ways to approach any given objective, and once you get there, you're usually open to attack from different angles and elevations. ![]() At least the routes that you can run on the maps are well-designed and flexible for the most part. If Counter-Strike: Source is any indication, Valve will follow through at some point. Yes, currently Day of Defeat: Source only offers four official maps to play on, but Valve has promised that more are on the way. You'll play as either the Americans or the Germans on four different maps. Like its predecessor, Day of Defeat: Source focuses strictly on close-quarters infantry combat. Now Playing: Day of Defeat: Source Video Review By clicking 'enter', you agree to GameSpot's
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